Dollhouse is a synthesis project developed at NAD UQAC.
Dollhouse is a puzzle game where you play as a doll constantly preyed upon by the piercing gaze and punishing hand of her creator. Using clues left behind by other dolls now turned to stone, you must find a way to escape your dollhouse, playing your role whenever you are being watched, before losing the little control you still have over your own body.
On this project, I was responsible for the main character. I built her base mesh, textured her and produced concepts that guided her final design. Her outfit was inspired by Victorian fashion.