Dollhouse is a synthesis project developed at NAD UQAC.
Dollhouse is a puzzle game where you play as a doll constantly preyed upon by the piercing gaze and punishing hand of her creator. Using clues left behind by other dolls now turned to stone, you must find a way to escape your dollhouse, playing your role whenever you are being watched, before losing the little control you still have over your own body.
On this project, I was responsible for the main antagonist. I handled his base mesh, sculpt, and texturing, and was in charge of his final design. He serves as an allegory for patriarchy, an ever-watching presence reduced to little more than a mass of skin and eyes, devoid of any other defining feature. Always observing, never seen in full.